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May 29, 2009

Dirge (05-29-09)

Filed under: 15 shattered verse, TF365, ideas — Tags: — fairplaythings @ 12:29 am

Transformer of the Day for May 29, 2009

DIRGE

-Faction: Autobot
-Era: Shattered Verse (2008 - Present)
-Function: Squadron Leader
-Motto: The More Things Change The More They Stay The Same
-Notable Toy: Transformers Club Exclusive (Hasbro, 2007)

Notes: While I would have preferred a golden conehead with blue wings, the heroic Dirge oddly harkins back to the Beast Wars II Thrust. Regardless, as one of my favourite, he had to make the list in this reiteration as well. And though it would be terrific if he were to come to life use using the Henkei Dirge mold, I’d be more than happy to see him as a recoloured Ramjet.

(Apologies and thanks to seibertron.com for the toy image.)

May 28, 2009

Downshift (05-28-09)

Filed under: 15 shattered verse, TF365, ideas — Tags: — fairplaythings @ 12:28 am

Transformer of the Day for May 28, 2009

DOWNSHIFT

-Faction: Decepticon
-Era: Shattered Verse (2008 - Present)
-Function: Scout
-Motto: “Never Lose the Element of Surprise
-Proposed Toy: Cybertron Crosswise (Hasbro, 2005)

Notes: Chalk it up to a surprise red shirt in the Transformers’ Collectors Club comic book, but Downshift has won me over. I love the blue and silver patterning of the character based on the classic Reflector component, Spyglass, even if he lasts mere seconds before becoming so much slag. And though the Transformers Collectors’ Club has made use of the Crosswise mold before, notably for Shattered Verse Jazz and Richochet, he could be easily recommissioned for Downshift.

May 27, 2009

Devcon (05-27-09)

Filed under: 01 generation one, TF365, ideas — Tags: — fairplaythings @ 12:27 am

Transformer of the Day for May 27, 2009

DEVCON

-Faction: Autobot
-Era:
Generation One (1984-1992)
-Function: Bounty Hunter
-Motto: You Can Run But You Will Not Hide
-Proposed Toy: Energon Slugslinger (Hasbro, 2004)

Notes: From the missed opportunities file, Devcon is, after Alpha Trion, probably the best example of a classic Autobot who screams to be brought to life as an exclusive toy. And really, while there are a number of figures that could probably adequately serve as a base figure, can you really go wrong with the original proposal put forward in 2004 to make use of Energon Slugslinger?

May 26, 2009

Jhiaxus (05-26-09)

Filed under: 03 generation two, TF365, ideas — Tags: — fairplaythings @ 12:26 am

Transformer of the Day for May 26, 2009

JHIAXUS

-Faction: Decepticon
-Era: Generation Two (1993-1995)
-Function: Leader

-Motto: The Past is a Roadblock to the Future”
-Proposed Toy: Crossformer Ironman (Hasbro, 2008)

Notes: The villain behind the curtain in the short-lived Marvel Generation Two comic book, Jihaxus was raised as a possible exclusive in the form of Gobot Aerobot. Although he actually appears on the shelves as a recoloured deluxe Jetstorm, he still needs something. Given his recent reappearance in the IDWverse under the command of Nova Prime, it’s time that Jihaxus got some respect. And wouldn’t a refitted Marvel Crossover Ironman made a good mould? Yes…

May 25, 2009

Kranix (06-25-09)

Filed under: 01 generation one, TF365, Toys, ideas — Tags: — fairplaythings @ 12:25 am

Transformer of the Day for May 27, 2009

KRANIX

-Faction: Non-Aligned
-Era:
Generation One (1984-1992)
-Function: Scientist
-Motto: The Way Forward is to the Stars”
-Proposed Toy: Spy Streak (Hasbro, 2001)

Notes: Following the best of the FunPublication Exclusives, it seems right to take the lead-up into Botcon 2009 to pine for more toys. Included here are some possible suggestions and, more importantly, recent molds that could work with a little love and a lot of luck.

If for no other reason than to give Crazy Steve over at Roboplastic Apocalypse a toy stand-in for Evil King Microcranios, it’s time to bring poor Kranix back to life. The sole survivor of Unicron at the beginning of the animated Transformers, Kranix lasts just long enough to reveal the Quintessons to Kup and Hot Rod. It’s time to bring him back to our shelves and, if you squint (which frankly is really how we get the repaints we do nine-tenths of the time) you can see something of Kranix in Beast Machines’ Spy Streak.

April 25, 2009

TFCon 2009 Presents TFA: Wasp!

Filed under: Transformers, botcon, custom — fairplaythings @ 12:31 pm

While I make my way through what is certainly the most impressive TFCon in terms of guests, exclusives and fans, since its inception back in 2001, I thought I would leave you with a preview of the entry in this year’s art contest.

Earth Mode Wasp came to me when I should have been working on a certain helicopter I’d dreamed up for TFCon. He went quicker than expected and turned out particularly well due to the accidential use of an enamel-based Model Master paint. For some reason, I had one bottle of acrylic and enamel in this single colour and I accidently pulled the enamel. Although I destroyed brushes in the task, nonetheless, I have to say it was worth it.

Wasp won’t be presented Mint on Card, but rest assured the card back is fully formed. It was almost as much fun doing the artwork as it was the figure itself. Even better seeing the results that can be achieved when your efforts are rewarded by a professional print job.

A full history of Wasp will be added in the coming weeks to the main site. In the meantime, fingers crossed that I rate a mention at this year’s festivities. I look forward to my grand plans for Botcon.

April 21, 2009

I Was Born for Dyeing

Filed under: Toys, Transformers, custom, toy review, tricks of the custom trade — fairplaythings @ 8:01 am

The following events take place between the hours of 1:00 a.m. and 5:00 a.m. on the day of April 19, 2009, and should not be repeated carelessly for fear of orange fingers and tired eyes.

Having (for the most part) succeeded in dyeing soft resin munnies for the last six months, I decided to move to the next step: dyeing hard plastic transformers. Although the end results are somewhat less than perfect, I’ve learned a lot from the experience and hope to be able to correct the errors for the next test. But I figure it’s worth talking through and noting the problems, so that the next time is perfect.

Begin with the End in Mind

The test subject in question (Victim #1) was a Beast Wars Tigatron. The goal was to convert him to resemble the 1996 catalogue prototype, an orange tiger with green joints. Dyeing, if it worked, offered a quick, brush-stroke free, and scratch resistant approach to the outcome, turning his already light yellow plastic coat to orange. Although the neon green of the original Tigatron did not quite match the more forest green of the prototype, keeping the moulded green plast “natural” follows my traditional rule of leaving close colours alone (unless they really bug you).

Really it was an ideal project for a first-time dye job. Nevertheless, like many projects, the big details are easy. The trouble is the smaller details, or the ramifications that comes from the big decisions.

Sharpen the Saw

For Tigatron, there were three such decisions that would have significant ramifications on the outcome:

1. Stripes: The question of stripes is important. Would Tigatron’s distinctive stripe pattern show through the orange or should I really get out the elbow grease and remove the patterns? Faced with hours of scrubbing, only to have to hand paint the details back on after the fact, I took the easy route and left the stripes intact.

2. Other Paint Applications: Tigatron has a fair bit of silver detailing, on his pelvis and lower knees and the eyes of his mutant head. Should this paint application be removed? I thought about this one too and decide that, instead, I would simply paint over the final results.

3. Green Joints and Parts: While Tigatron can be broken down fairly easily with the turn of a Philips screwdriver. But there are always parts that are not so easily removed. In Tigatron’s case, this includes the three straight metal pins at the shoulders and the tiger head joint. There is also instances where the original, making use of the predominant light yellow original plastic, has coloured sections to simulate the colour of the plastic, notably the arms and mutant head (both of which are glued into place) and the feet.

Be Proactive

Let’s talk paint applications first, specifically the arms. I did attempt to pry the arms away from Tigatron’s “skin”, but abandoned my efforts after stress began to appear. Given the less-than-likely prospect of success on the arms and head, I opted to simply dye the parts and colour correct later.

Now while there is a great technique I’ve absorbed to remove these that consists of literally punching the pin out of the socket using a drill, I have never tried it. However, faced with the prospect of some of the green moulded plastic subjected to orange dye, I figured it was worth my time and effort.

I’m pleased to report that I’m confident the operation would have been a complete success had I not been rushing. As it was the neck and one of the arm pins fell out perfectly. However, I managed to crack the plastic joint on the second arm. I’ve sense learned that the break cannot be easily fix with crazy glue, as the stress of turning is too much for a repair.

Put First Things First

Break aside, I have successfully dismantled Tigatron. The water is boiled and the dye is stirred. And now I’ve dropped all the light coloured pieces into the pot, holding back on the green moulded plastic and the green painted feet (since the light plastic is minimal). The boiling water does its job and I am surprised at how quick and fulsome the job turns out. Removing the pieces and letting them dry, I allow myself to get exceedingly excited for the perfect custom.

It is not to be the perfect custom but unassembled at least, it is looking the part.

Think Win-Win

The first thing I check are the previous paint applications. The decision to leave the stripes and silver intact turned out to be an excellent approach. The strength of the orange dye was enough to turn the silver to a very pretty natural gold that suited the character. There was no need then to recolour these sections. And the original stripes showed right through the new orange coat. I then turn to the arms. The green paint has turned a lovely forest green… exactly the colour depicted in the catalogue.

I then make an understandable but stupid mistake. I change my plans without proper preparation or anticipation of error.

Seeing that the painted plastic turned the perfect colour of green, I got carried away and presumed that dyeing the moulded plastic would have the same result, and spur-of-the-moment decided to dye the rest of the pieces as well.

They turned brown.

Now this is not necessarily a bad thing. The brown actually looks better than green and again, the arms and head can be colour corrected with paint. And the rash act even allowed me to do the feet. The problem was not the decision to dye the moulded plastic, but that the approach negated any advantage gained from removing the three pins. It made the sacrifice of the break irrelevant and would have another unforeseen consequence for reassembling, the inevitable next step.

Suffice to say, while it is good to be flexible to change plans, one should always be aware of the full consequences of the changes. A change is suppose to make things better and not worse.

Synergize

So now the (very late at this point) moment of truth. Some assembly required. Screwdriver at the ready, I begin to reassemble the parts, a tricky job because there is always an order to things that can be problematic to remember. With the usual false starts I quickly find the resulting problems.

We already discussed the issue of the arm joint crack and the different coloured green base paints. What I’ve not mentioned yet is that the plastic has warped from the heat. In some places it is just enough to cause some trouble with reassembly or resulting in a few gaps here and there. But in three key areas it is a disaster.

The first two are the legs. The lower legs just do not recombine anymore. Instead it is a painful and forced exercise, one that requires scraping to ensure the foot can be
reinstalled and leaving a vertical gap straight down each lower leg.

The third disaster is with respect to the tiger head, where the side pieces have warped inward, making it difficult to reinstall the pin and joint.

A pin and joint that, in hindsight, I should not have removed given the decision to eventually throw everything into the dye.

In the end, the figure stands. But it is a forced effort, one that does not bold well for transformation. But there are lessons to be learned.

Seek First to Understand Then Be Understood

So where do I stand? Well, here is where I can claim victory on the exercise:

  • Successful attempt at popping a number of pins;
  • Successful colour dye of hard plastic.

Lessons learned? Areas for further research? Well, I’d have to say here:

  • My next attempt, I will not dismantle the arm and tiger head brackets, unless I intend to leave them green. Which I might.
  • Try reducing the temperature of the water to prevent warping, or try keeping the complicated pieces like the legs and the head (easy enough if the joint is left intact) together.

With TFCon coming up, I’m in good shape to pick up another guinea pig or three (perhaps with weapons this time!), or even a broken one that will allow me the chance to salvage Victim #1. That would be swell too. Anyway, an interest exercise all told. Thanks for reading.

April 13, 2009

Shattering my Verse

Filed under: Transformers, custom — fairplaythings @ 1:44 am

I don’t know how it is for you but I always find I get distracted with other ideas when I should be concentrating on the list ahead of me. In my case, it’s a pretty big list, what with all the work and plans I have in advance of (a) the Ottawa Munny Show scheduled for April 18, (b) TransformersCon scheduled for April 25-26, and (c) Botcon scheduled for May 29-31, to say nothing of two custom commissions in progress. And yet there was a loose double Shockwave, hanging around so innocently that I figured would make a nice companion to Powered Convoy.

So behold Shattered Glass Shockwave. I hope you like.

April 10, 2009

Calling all Talent

Filed under: Transformers, custom — fairplaythings @ 10:41 pm

As I noted earlier this week, there is so much talent out there in the fan community in terms of filling in gaps in the Hasbro and TakaraTomy releases. Classics Ultra Magnus armour. Classics Powered Convoy armour. Neo-Classics Optimus Trailer (two types!).  Quintessons. Vector Sigma. The Golden Disks. Universe Roadbuster weapons and head. Proper G1 Ironhide and Ratchet Heads. TF:A Optimus Axe. Even Autoroller! But there is still much more to do until we sleep. Here are my top six shout-outs for what is still needed:

G1 Rumble / Frenzy Pile Drivers - I think every Generation One episode that features Rumble or Frenzy had them making use of their mighty pile drivers to do terrible damage to the local environment. And yet while Hasbro added pile drivers to the Alterators Rumble and they are prominent in the KT toys, they are terribly overdue as add-ons to the G1 figures.

G1 / Universe Sideswipe Jetpack - Sideswipe’s jetpack showed up in his MyClone bad self, but nowhere else. There is a perfect opportunity here to make two versions - one for the G1 toy and another for the Universe mould. The G1 version could have a black variant for his G2 toy version. And if you really wanted to do some goodness, you could make sure both the G1 and Universe versions were compatible with their lines’ respective Optimus.

Action Master Megatron Cannon - Yes, there was a company in the 1990s that was given permission to make an add-on for Action Master Megatron. Yes, there are a lot of fans who hate hate hate Action Masters. And yet the line has its defenders (see custommaster.com for an example, see right here for another). It’s time to let us make Megatron whole.

TF:A Ultra Magnus Head - I love that in a twelve-month period we will see three different tributes to G1 Roadbuster in the form of a Universe-affiliated repaint of Cybertron Hotshot, the TF:Animated Ultra Magnus, and the upcoming Botcon Landshark. And while there are efforts underway to create the shortcomings to Universe Roadbuster, something MUST BE DONE with the Animated version. Frankly, I’d be happy with a repainted head, but what I really want to see is a complete resculpt in an animated style. A full set could include similar-styled cannons and replacement hip guards.

Beast Wars Rhinox Cannon - Okay, so the toy does kind of have one version of his cannon. But we all know it’s just not the same for him to (1) not have two to hunker down behind rocks to provide cover fire, and (2) have the cannon part of the attachment facing the wrong direction (up and not outward). Should be a relatively easy fix. Let’s go!

Beast Machines Botanica - Like Action Masters, Beast Machines never gets its proper due. Botanica never got a toy release because she popped up too near the end of the series. But she benefits from a very simplistic alternate form that can be established with a few twists and turns. Surely if we can get a Quintesson Scientist right, we can get a Botanica.

CustomCon 22!

Filed under: custom, munny — fairplaythings @ 4:24 pm

Official Entry: CustomCon 22!

Official Entry: CustomCon 22!

I’m in! I made it into CustomCon 22! I am so excited!

Now I must begin to prepare for CustomCon23 and the next wave of Micronauts. Or maybe unleash a wave of heroes next. So many possibiilities. Although I really need to get the hang of photography… And finish up all the stuff for the upcoming Munny Show in Ottawa (April 18), TFCon (April 25) and Botcon (May 29-31).

Anyway, so excited! Last time I entered was for CustomCon 16. Thankfully munnies have gotten smaller since then. :)

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